Synergie

a Co-op BeatThemAll

6

Nov 2025 - Feb 2026

Study Side-Project

Unity

Synergie is a Beat Them All 2.5D Co-op whose guideline was « Encourage and reward cooperation ». To do this, the 2 players must share a sword and a shield that they can place and exchange to trigger zone effects. This concept was particularly close to my heart since it is the one I pitched and which was the first selected among more than 20.

During this project :

My contribution:

  • Set up with 3 other GD of a GameConceptDocument.
  • Designed and Integrated the majority of mechanics and game systems (Multiplayer System, Camera, Characters, Controls, Combo System, FightScene System, Weapons Systems)
  • Designed and integrated VFX for the prototype and the final game (Sprite, ParticleSystem, Shader…)
  • Designed and managed a part of the In-Game UI as well as the UI and the level ending Animation.
  • Helped with the localization of the game in English and French.

The constraints encountered:

  • 1st Multiplayer Project: The multiplayer brings many reflections of Social Design to make players interact and communicate with each other. In addition, it also brought a higher complexity layer for engine integration as well as debugging.
  • The project team: The lack of investment from some team members to bring certain problems. Indeed, we were originally a team of 4 then 6, but in reality the number of active people was mainly 2 or 3 at most.

This project brought me a lot, from a technical point of view, but especially human, regarding what to do or not to do to motivate and guide a team of which I naturally became the leader.