CouchUp!

Catch up your Couch running away

9

Apr - May 2025

1st Year Final Project

Unity

Couch Up! was our Final 1st Year Project. It was made with 8 other first year student. 3 game designers, 4 game artists and 2 tech artists. We were given several constraints : 3 keywords that would inspire our concept, the obligation to be a 3D game in 1st person containing 2D assets, and 1 month of production.

Our keywords were Couch, Cerulean, Black hole.
From that, we decided to base our concept on the key word « Black hole » which inspired us with movement parkour mechanics and propulsion mechanics using the attraction of black holes. « Couch » became our mascot and decided on the unwieldy and humorous tone of the universe. Finally « Cerulean » made us think of a blue sky and inspired our environments.

Unfortunately, due to our lack of programming capacity on Unity at the time, we quickly decided to remove the black hole mechanics that seemed too complex to develop. In order to be sure that the project can succeed. 

During this project :

My contribution:

  • I worked with the 2 others GD on the concept and the GameConceptDocument.
  • I did the whole Character Script (including every movement capacity, the Animation system, the death and checkpoint system).
  • I did every animation and UI using the Unity Animator system (1st Person Character anim, Coin UI/Anim, Death and Respawn UI/Anim , Tutorial UI/Anim, Main Menu Anim, Ending Level Anim).
  • I did every VFX (Collecting Coin, Sliding trail of dust, CheckPoint Door…).
  • I did the Couch Animation Script.

The constraints encountered:

  • 1st cross-sector project: Being the first project in which we worked with the other professions (Game artists & Tech artists), the organization has been more cumbersome and complex to manage.
  • Communication and delay: Despite our efforts to communicate as much as possible with the artists, a lack of maturity made us fall behind, and forced us to cut certain parts of the game.
  • Project duration: The entire production had to be thought out and adapted for the short duration of the project, which forced us to simplify our concept.

This project teach me a lot about how to communicate and help the differents branches of a production (GameArtiste and TechArtiste).