Juicyness Replication

Juicyness Replication a GameEngine WorkShop 1 Study Workshop Unity In this workshop, the goal was to replicate as best as possible the identity of an attack or animation, not thanks to assets, but the juicyness. Linkedin File-alt Youtube
24h Challenge

The Fairy And Her Slime 24h Hyper Casual WorkShop 1 Oct 2025 GameDesign WorkShop Unity It was a Hyper Casual Workshop I had to do in 24 hours. I had to do : a One Page Document, a 4C Document, and a prototype of 3 minutes of gameplay