Juicyness Replication

Juicyness Replication a GameEngine WorkShop 1 2024 Study Workshop Unity In this workshop, the goal was to replicate as best as possible the identity of an attack or animation, not thanks to assets, but the juicyness. For a first-year workshop, it’s not too bad, but I’ll have to redo the exercise because there are much […]
24h Challenge

The Fairy And Her Slime 24h Hyper Casual WorkShop 1 Oct 2025 GameDesign WorkShop Unity It was a Hyper Casual Workshop I had to do in 24 hours. I had to do : a One Page Document, a 4C Document, and a prototype of 3 minutes of gameplay